As I said, the deadline was short and the pressure high. After many possibilities and concepts had been discussed in the team we decided to build a social online live game. Because Sausalitos also stands for entertainment, fun and “time-out” offline. So we designed a game that requires intuition and good nerves without having to forego fun and entertainment.
But how should this game work? We followed the principle of the Dutch Auction. However, it was important to us not to let the game degenerate into a lottery that would generate disappointment and one to a few winners. Every player has to be able to win somehow.
The principle: The game is divided into an unknown number of rounds. Each round reduces the price of the product (there can be more than one product). Thus the Vespa costs CHF 6’000 in the first round, CHF 5’200 in the second and CHF 4’350 in the third, etc.
To see the next best price, you buy a drink voucher. This is the buy-in for the next round, but without risking the loss of the money, because you get a fixed voucher equivalent for your buy-in. In the next round, the next lower price will be published and the player has the opportunity to buy the main product at this price.
The player must now keep an eye on the number of other players, the products to be sold as well as the time and strike at the right moment. If you lose your nerve, you may not get the best price, if you want too much, you will most likely be snatched away by the others. If you were too late, you will, of course, be left with the full value of the vouchers you purchased.
Result: Fun without any following hangover mood…